FD 27 Direct Your Football Club FD 27 Guides Hub
How-to pages for the office, not the touchline.
This hub collects every FD 27: Direct Your Football Club tutorial on the wiki. The game puts you in the owner’s chair. You do not draw shapes on a tactics board. You hire the people who do, you fund them, and you live with the consequences when February arrives and the treatment room is full.
If you are new, start with Getting Started. It covers the first screens, save slots, and the trap of buying a giant club before you understand wages. Then read how to play as owner so you stop looking for a half-time instruction panel that does not exist.
First decisions that actually matter
Version 0.1 ships six divisions across England and Spain. The club picker is not cosmetic. Experience mode lets you buy more freely. Campaign mode removes the purchase budget, so the chair you sit in is already a constraint. A League One or Segunda save makes medical bills, shirt deals and depth visible in one season. A Premier League save hides your mistakes behind television money.
Keyboard shortcuts, hover-to-select tables, calendar day simulation and match speeds (normal, x2, x4) live on the controls page. Responsibilities you tick at setup are applied in-game, so do not delegate at random.
Departments, money, and buildings
The four-department structure is the real tactics screen. Follow how to hire staff and the staff hire order before you hunt for a star striker. Medical first, sporting director second, marketing third, finance last in a small division.
Money is not a sidebar. How to manage finances covers television, tickets, merchandising, loans and assembly fines that now appear in the financial forecast. How to get sponsors walks shirt, sleeve, shorts and stadium slots. How to negotiate transfers covers incoming bids, wage resistance and the superstar trap.
Eight facilities can be built or upgraded. The facilities guide and the facilities priority list keep you off the museum until the training ground and medical department exist. Youth coaches stay hidden until the academy building is unlocked. The dedicated youth academy page separates the U19 path in v0.1 from the 0.3 sketch that starts around age eleven.
The four departments page is the map of medical, sporting direction, marketing and finance as the real tactics screen. League assembly is the vote that becomes a line in the yearly forecast. Ticket and merch prices are the attendance lever that fights club vision if you write one sentence and charge another.
Match day, vision, and the season
When Saturday comes you are already finished working. Match day teaches you to read fatigue, morale and substitution windows as a verdict on staff you already hired. Club vision is the philosophy that stops you chasing every shiny signing. First season walkthrough puts those pieces on a calendar.
Need a printable sequence instead of prose? Use the first season checklist and the club picker tool. For what Syra Games still plans to add, keep the roadmap and patch notes open beside your save.
This is an unofficial fan wiki. Confirm prices and patches on Steam. Early Access v0.1 is a living build: two countries, six divisions, and a boardroom that already punishes a cheap physio six months later.
Frequently Asked Questions
Quick answers for the boardroom questions owners actually search.
Where should a new owner start?
Read Getting Started, then how to pick a club. Avoid a Premier League first save if you want the systems to make sense.
Do these guides cover tactics and formations?
Only as diagnostics. You do not set formations. If substitutions look foolish, replace the coach. See match day.
Is there a codes or scripts section?
No. FD 27 is a Steam management sim. Use tools and priorities instead.